Abortion Video Game a Total Disservice to Women

National   |   Brad Mattes   |   Aug 30, 2013   |   12:36PM   |   Washington, DC

Pro-abortion activists will try anything to push their agenda. The latest effort is being promoted in the name of “education” and “awareness.” It’s an abortion video game, and yes, they’re serious.

A trio of pro-aborts, Allyson Whipple, Carly Kocurek and Grace Jennings, are in the process of raising funds and beginning early development of an interactive video game called “Choice: Texas.” They want to make the game available for free on the web with the hope it’ll serve as a sex education tool for high schoolers. The premise of the game is for players to navigate a character through the system in an attempt to overcome financial, geographical, logistical and legal barriers to having an abortion. The characters are diverse and represent all walks of life, from career-oriented Latrice, a 35-year-old, African-American lawyer to Leah, a young, single bartender, deciding what she wants to do in life. No matter what the circumstances, the goal for each woman is the same—to have an abortion.

As I watched the group’s fundraising pitch video, I couldn’t help but note the blatant hypocrisy. They claim to have concern and empathy for women, yet what they call ’obstacles‘ to abortion are actually safeguards for women’s health. For example, they specifically refer to:

  • Mandatory ultrasounds — In nearly all cases, an ultrasound is medically necessary to accurately date the pregnancy and determine the appropriate abortion procedure. That’s the medical standard. Giving women the opportunity to view their ultrasound allows them to make a fully informed decision. If we trust women to make decisions, why deny their right to have all the medical information available? It’s because abortionists fear if given the opportunity to actually see their baby, women may then choose life.
  • Biased counseling — So much for choice! Apparently when women seek out options other than abortion, it’s considered biased. In reality, abortion mills like Planned Parenthood are the ones presenting one-sided information pushing abortion. The facts published in Planned Parenthood’s own annual report reveal that 9 out of 10 pregnant women who walk through their doors have an abortion. Only 1 out of 10 receives prenatal services or adoption referrals. Now, that’s biased.
  • Long waiting periods — Why would anyone think abortion should be an impulsive decision? Apparently, some pro-aborts do. They think a 24-hour waiting period is too long. Abortion is a serious procedure. It’s reasonable that women should be granted a time period from the initial consultation to consider the implications of their decision. Besides, nowhere are you able to get surgery the same day of your diagnosis. In addition, this helps protect women from being forced into an abortion they don’t want to have.
  • Parental consent requirements for minors — I find it hard to believe we actually have to debate this. Minors, our children, deserve to be protected from sexual predators. Without parental consent, we enable the victimization to continue. In fact, Planned Parenthood and other abortion facilities have been caught covering up the sexual abuse of young girls.
  • Contentious legislation — Pro-abortion activists oppose common-sense laws that protect women’s health. To them, requiring abortionists to have hospital admitting privileges is too inconvenient. And having abortion facilities adhere to the same standards as ambulatory surgical centers is unnecessary. Bottom line, they’re willing to sacrifice a woman’s wellbeing in the name of abortion-on-demand, no matter what the cost.

The game’s co-developer, Allyson Whipple said she doesn’t think people “realize just how much effort might go into it (having an abortion).” Personally, I don’t think she realizes what the harsh reality of abortion actually means for women. This isn’t a game that just ends when the character has an abortion. In the real world, after an abortion, women face both physical and psychological risks. Women can experience cramping, heavy bleeding or hemorrhaging, infection, incomplete removal of the baby’s body or an adverse reaction to the anesthesia. Injury can occur to the uterus, cervix, bowel or bladder. Future infertility may result. In the worst cases, deaths have occurred. In addition, a woman’s mental health can be seriously compromised with overwhelming feelings of guilt/regret, nightmares, flashbacks, depression and even suicidal thoughts or actions. These responses can be immediate or may surface in months or years. These are the serious consequences of abortion you won’t see portrayed in a video game.



This latest gimmick is just further evidence that those with a pro-abortion mindset don’t want to face reality. They prefer to create a virtual world where an abortion is considered “winning” and there are no repercussions to face. It’s nothing more than fiction. As pro-lifers, our concern must lie with the real women who are considering abortion. We’re there for them, face-to-face, offering truth in love and life-affirming support. That’s what saves lives—and when lives are saved, that’s a true win.

LifeNews.com Note: Bradley Mattes is the executive director of Life Issues Institute, a national pro-life educational group. Mattes is a veteran of the pro-life cause, with over 33 years of educational, political and humanitarian experience.